Hi ;) my name is Gabriel Almeida and I'm a designer, 3D generalist and I develop a lot of projects in the creative industry area.

MAGALU VOL.1 01
This is the first set of projects I developed for Magalu. It brings a collection of campaign adaptations and visual rollouts, including some of my first creations and foundational work for the brand.

MAGALU VOL.2 02
A volume focused on lighter campaigns and commemorative dates, such as Aniversário Magalu and Payday. Here, you’ll find visual adaptations with seasonal themes and more straightforward executions.

MAGALU VOL.3 03
A collection of large-scale campaigns like Black Friday and Christmas. This volume showcases a high volume of deliverables and extensive format adaptations, built to support some of the brand’s most important moments of the year.

MAGALU VOL.4 04
In this latest volume, I explored more strategic and creative freedom. I developed key visual variations to help reduce creative fatigue across platforms. This collection includes motion pieces, OOH executions, and a wider range of formats designed to keep the communication fresh and consistent.

mibr 2006 05
A nostalgic tribute to one of the most iconic CS lineups of all time, mixing 2000s aesthetics with gaming culture.

gabe peixe 06
A 3D project made underwater. Created in Unreal Engine, the challenge was to design a submerged bedroom in the middle of the ocean.

los rainbow six 07
Key visual developed for the Rainbow Six Invitational, one of the biggest championships in the game. The design used 3D elements to build a bold and immersive look for this global event.

los cblol 08
A key visual project based on comic art aesthetics. This one had a big impact on the esports community and became a creative reference in the scene, visually marking the identity of the team at the time.

the union club 09
Key visual created to represent a secret war room, hidden inside the team’s base. Entirely developed in Unreal Engine, the project combined 3D environments and motion to bring the concept to life.
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LOS ONE 10
Visual identity and key visual for a Rainbow Six lineup. The concept was built around a retro-pixel aesthetic, using 3D elements and stylized textures to match the tone of the team.